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Substance Designer & Unreal Engine | Sci-Fi Hallway

Hello everyone!

This is my first cool Unreal Engine work.
I tried to recreate Javier Perez's work https://www.artstation.com/artwork/W24nVv, and I am glad to present my own "Sci-Fi" Procedural Materials using to create a Hallway in Unreal.

I did this materials 100% in Substance Designer.
No Modeling to create Hallway in Unreal, only 2 simple Plane Mesh and 6 Materials: 2 different Floors, Grate, Ceiling, Wall with Pipes and Wall with Door.

On the second video I show, that there are materials with Tesselation on the Simple Planes.

On the First video I show my Lighting and Particles creation.

Full scene made in Unreal Engine 4.26.
Material Renders made in Marmoset Toolbag.
Hope you enjoy this!

Full Scene in Unreal Render

Full Scene in Unreal Render

Light and Particles Creation

Lightning Only

Lightning Only

Zoom View

Zoom View

Door View

Door View

Wall View

Wall View

Floor View

Floor View

Ceiling View

Ceiling View

Example of Material Tesselation Work

Floor 1:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Floor 1:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Floor 2 (Black and with "Caution" print):

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Floor 2 (Black and with "Caution" print):

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Grate:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Opacity/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Grate:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Opacity/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Ceiling:

1) Material Sphere
2) Maps Sphere: Roughness/BaseColor/Normal/Emissive/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Ceiling:

1) Material Sphere
2) Maps Sphere: Roughness/BaseColor/Normal/Emissive/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Wall:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Opacity/Metalic/Emissive/AmbientOcclusion/Height
3) Substance Designer Graph

Wall:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Opacity/Metalic/Emissive/AmbientOcclusion/Height
3) Substance Designer Graph

Wall with Door:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Emissive/Opacity/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph

Wall with Door:

1) Material Sphere
2) Maps Sphere: Roughness/Normal/BaseColor/Emissive/Opacity/Metalic/AmbientOcclusion/Height
3) Substance Designer Graph